Tag
typescript
9 posts tagged typescript.
Building the Carry-On and Personal Item Size Checkers
Two free tools that tell you whether your bag fits a given airline, built on a cited dataset of 50 carriers sourced from official policy pages, orientation-agnostic math, and a single JSON file.
I Built a Media Kit Generator Because a Creator Asked Me To
A content creator needed a media kit PDF. Every tool I found wanted a monthly subscription. So I built one that's free, no signup, and generates a polished one-pager in under 60 seconds.
I Built an API Cost Tracker and Then Couldn't Ship It
BurnRate was supposed to be a unified dashboard for Anthropic and OpenAI spend. It worked great, until I realized the keys it needed could do a lot more than just read.
I Built an SEO Scanner That Actually Checks if AI Can Find You
Lighthouse doesn't check if ChatGPT can crawl your site. So I built ShipReady, an SEO and AEO scanner that audits your site for the age of answer engines.
Building PackSmart: An AI Packing List Generator That Actually Checks the Weather
How I built a free AI-powered packing list tool as part of the Vientapps travel ecosystem, and what I learned about wrangling LLM output into reliable JSON.
Building SumTrails: A Daily Puzzle Game Where the Generator Was the Real Puzzle
I built a daily number-path puzzle game because I wanted one to play. Turns out, generating good puzzles is exponentially harder than solving them.
I Built a Pipeline to Generate YouTube Shorts Programmatically
A TypeScript CLI that takes a script and spits out a finished YouTube Short using Claude, Fal.ai, ElevenLabs, and FFmpeg — no video editor required.
I Built a Chrome Extension That Tells Jokes (4,600 People Use It)
How a simple joke extension became a TypeScript learning project, a monetization experiment, and somehow one of the more successful things I've shipped.
I Built Smoke or Fire: A React Native Card Game (That Apple Won't Let You Have)
How a party card game became a React Native + Firebase multiplayer app, the Firebase array normalization problem that almost broke multiplayer, and why the App Store kept saying no.